added a second slot you can equip a weapon to
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@ -67,7 +67,7 @@ size = Vector3(58.5693, 9.50003, 1)
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size = Vector3(29, 10, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_iqnu2"]
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transparency = 1
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transparency = 4
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cull_mode = 2
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albedo_texture = ExtResource("15_61y1c")
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uv1_scale = Vector3(8, 29, 1)
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@ -92,7 +92,9 @@ size = Vector2(2, 18)
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size = Vector3(18, 5, 2)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u3k34"]
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transparency = 1
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("15_61y1c")
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uv1_scale = Vector3(2, 8, 0)
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@ -885,8 +887,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1)
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[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path", "tower_path")]
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script = ExtResource("11_07ukk")
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grid_size = Vector2i(15, 7)
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point_gap = 2.0
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start = NodePath("../GroundSpawn")
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end = NodePath("../EnemyGoal")
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spawner = NodePath("../GroundSpawn")
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