added a second slot you can equip a weapon to

This commit is contained in:
2023-11-28 16:52:15 +11:00
parent 66f7131c1b
commit d5d832f3f2
45 changed files with 722 additions and 104 deletions

View File

@ -67,7 +67,7 @@ size = Vector3(58.5693, 9.50003, 1)
size = Vector3(29, 10, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_iqnu2"]
transparency = 1
transparency = 4
cull_mode = 2
albedo_texture = ExtResource("15_61y1c")
uv1_scale = Vector3(8, 29, 1)
@ -92,7 +92,9 @@ size = Vector2(2, 18)
size = Vector3(18, 5, 2)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u3k34"]
transparency = 1
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("15_61y1c")
uv1_scale = Vector3(2, 8, 0)
@ -885,8 +887,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1)
[node name="AStarGraph3D" type="Node3D" parent="." node_paths=PackedStringArray("start", "end", "spawner", "visualized_path", "tower_path")]
script = ExtResource("11_07ukk")
grid_size = Vector2i(15, 7)
point_gap = 2.0
start = NodePath("../GroundSpawn")
end = NodePath("../EnemyGoal")
spawner = NodePath("../GroundSpawn")