fixed bomb launcher range and rocket launcher selection bugs
This commit is contained in:
@ -6,7 +6,9 @@ var bounces := 0
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func _ready() -> void:
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apply_central_impulse(direction * force)
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apply_central_impulse(direction.normalized() * force)
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#print(direction.length())
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#print(force)
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if owner_id == 0:
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max_bounces = 0
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@ -23,7 +23,7 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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super._process(delta)
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if !trigger_held or time_since_firing < time_between_shots:
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if !trigger_held or time_since_firing < time_between_shots or current_energy < energy_cost:
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return
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var target_list = targets.duplicate()
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for target in target_list:
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141
PCs/hero.tscn
141
PCs/hero.tscn
@ -45,28 +45,28 @@ _data = {
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}
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[sub_resource type="ViewportTexture" id="ViewportTexture_8f12g"]
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viewport_path = NodePath("SubViewport/Head2/LeftHand/SubViewport")
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viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport")
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[sub_resource type="ViewportTexture" id="ViewportTexture_v8f6r"]
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viewport_path = NodePath("SubViewport/Head2/LeftHand/SubViewport2")
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viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport2")
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[sub_resource type="ViewportTexture" id="ViewportTexture_xme80"]
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viewport_path = NodePath("SubViewport/Head2/LeftHand/SubViewport3")
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viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3")
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[sub_resource type="Environment" id="Environment_cilxe"]
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background_mode = 1
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background_color = Color(0.282353, 0.615686, 0.278431, 1)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4tsug"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_mac51"]
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resource_local_to_scene = true
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atlas = ExtResource("6_yyp8i")
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region = Rect2(0, 0, 96, 96)
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[sub_resource type="ViewportTexture" id="ViewportTexture_m3ots"]
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viewport_path = NodePath("Nametag")
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viewport_path = NodePath("NametagViewport")
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[sub_resource type="ViewportTexture" id="ViewportTexture_mk87g"]
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viewport_path = NodePath("SubViewport")
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viewport_path = NodePath("FirstPersonViewport")
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[sub_resource type="ViewportTexture" id="ViewportTexture_574jy"]
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viewport_path = NodePath("MiniMapViewport")
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@ -92,25 +92,25 @@ collision_mask = 37
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script = ExtResource("1_pihpe")
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hero_class = ExtResource("2_dbyo0")
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camera = NodePath("ViewMovement/Head")
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gun_camera = NodePath("SubViewport/Head2")
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left_hand_sprite = NodePath("SubViewport/Head2/LeftHand/Sprite3D")
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left_hand = NodePath("SubViewport/Head2/LeftHand")
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right_hand = NodePath("SubViewport/Head2/RightHand")
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right_hand_animator = NodePath("SubViewport/Head2/RightHand/AnimationPlayer")
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gun_camera = NodePath("FirstPersonViewport/Head2")
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left_hand_sprite = NodePath("FirstPersonViewport/Head2/LeftHand/Sprite3D")
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left_hand = NodePath("FirstPersonViewport/Head2/LeftHand")
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right_hand = NodePath("FirstPersonViewport/Head2/RightHand")
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right_hand_animator = NodePath("FirstPersonViewport/Head2/RightHand/AnimationPlayer")
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edit_tool = NodePath("ViewMovement/Head/EditTool")
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gauntlet_sprite = NodePath("SubViewport/Head2/RightHand/Gauntlet")
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gauntlet_sprite = NodePath("FirstPersonViewport/Head2/RightHand/Gauntlet")
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sprite = NodePath("EightDirectionSprite")
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hand_sprite = NodePath("SubViewport/Head2/LeftHand/SubViewport/Sprite2D")
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hand_sprite = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Sprite2D")
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interaction_raycast = NodePath("ViewMovement/Head/RayCast3D")
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inventory = NodePath("Inventory")
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card = NodePath("SubViewport/Head2/LeftHand/SubViewport/Node2D")
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gauntlet_card_1 = NodePath("SubViewport/Head2/LeftHand/SubViewport2/Node2D")
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gauntlet_card_2 = NodePath("SubViewport/Head2/LeftHand/SubViewport3/Node2D")
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card = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D")
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gauntlet_card_1 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport2/Node2D")
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gauntlet_card_2 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3/Node2D")
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pause_menu_scene = ExtResource("3_avnsx")
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hud = NodePath("HUD")
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movement = NodePath("PlayerMovement")
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player_name_tag = NodePath("Nametag/Label")
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weapon_swap_timer = NodePath("Timer")
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player_name_tag = NodePath("NametagViewport/Label")
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weapon_swap_timer = NodePath("WeaponSwapTimer")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@ -140,12 +140,12 @@ collision_mask = 24
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target_position = Vector3(0, 0, -100)
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collision_mask = 65535
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[node name="SubViewport" type="SubViewport" parent="."]
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[node name="FirstPersonViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(1920, 1080)
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render_target_update_mode = 4
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[node name="Head2" type="Camera3D" parent="SubViewport" node_paths=PackedStringArray("clone_camera")]
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[node name="Head2" type="Camera3D" parent="FirstPersonViewport" node_paths=PackedStringArray("clone_camera")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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cull_mask = 2
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environment = SubResource("Environment_ekmug")
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@ -153,62 +153,62 @@ projection = 1
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script = ExtResource("11_4sdwe")
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clone_camera = NodePath("../../ViewMovement/Head")
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[node name="RightHand" type="Node3D" parent="SubViewport/Head2"]
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[node name="RightHand" type="Node3D" parent="FirstPersonViewport/Head2"]
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0.66, -0.255, -1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="SubViewport/Head2/RightHand"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="FirstPersonViewport/Head2/RightHand"]
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libraries = {
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"": SubResource("AnimationLibrary_2wknc")
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}
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[node name="Gauntlet" type="Sprite3D" parent="SubViewport/Head2/RightHand"]
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[node name="Gauntlet" type="Sprite3D" parent="FirstPersonViewport/Head2/RightHand"]
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layers = 2
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texture_filter = 0
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texture = ExtResource("3_5myy0")
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[node name="LeftHand" type="Node3D" parent="SubViewport/Head2"]
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[node name="LeftHand" type="Node3D" parent="FirstPersonViewport/Head2"]
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transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.665, -0.275, -1)
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[node name="SubViewport" type="SubViewport" parent="SubViewport/Head2/LeftHand"]
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[node name="SubViewport" type="SubViewport" parent="FirstPersonViewport/Head2/LeftHand"]
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transparent_bg = true
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
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[node name="Node2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")]
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[node name="Sprite2D" type="Sprite2D" parent="SubViewport/Head2/LeftHand/SubViewport"]
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[node name="Sprite2D" type="Sprite2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport"]
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texture_filter = 1
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position = Vector2(256, 256)
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scale = Vector2(8, 8)
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texture = ExtResource("9_gxh2h")
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[node name="SubViewport2" type="SubViewport" parent="SubViewport/Head2/LeftHand"]
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[node name="SubViewport2" type="SubViewport" parent="FirstPersonViewport/Head2/LeftHand"]
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transparent_bg = true
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport/Head2/LeftHand/SubViewport2" instance=ExtResource("4_mwtvp")]
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[node name="Node2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport2" instance=ExtResource("4_mwtvp")]
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visible = false
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[node name="SubViewport3" type="SubViewport" parent="SubViewport/Head2/LeftHand"]
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[node name="SubViewport3" type="SubViewport" parent="FirstPersonViewport/Head2/LeftHand"]
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transparent_bg = true
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport/Head2/LeftHand/SubViewport3" instance=ExtResource("4_mwtvp")]
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[node name="Node2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport3" instance=ExtResource("4_mwtvp")]
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visible = false
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[node name="Sprite3D" type="Sprite3D" parent="SubViewport/Head2/LeftHand"]
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[node name="Sprite3D" type="Sprite3D" parent="FirstPersonViewport/Head2/LeftHand"]
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transform = Transform3D(0.45, 0, 0, 0, 0.45, 0, 0, 0, 0.45, 0.2, 0.19, 0)
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layers = 2
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texture_filter = 0
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texture = SubResource("ViewportTexture_8f12g")
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[node name="Sprite3D2" type="Sprite3D" parent="SubViewport/Head2/LeftHand"]
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[node name="Sprite3D2" type="Sprite3D" parent="FirstPersonViewport/Head2/LeftHand"]
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transform = Transform3D(0.35, 0, 0, 0, 0.35, 0, 0, 0, 0.35, 4.74969, -0.0599999, 0.0158834)
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layers = 2
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sorting_offset = 1.0
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texture_filter = 0
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texture = SubResource("ViewportTexture_v8f6r")
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[node name="Sprite3D3" type="Sprite3D" parent="SubViewport/Head2/LeftHand"]
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[node name="Sprite3D3" type="Sprite3D" parent="FirstPersonViewport/Head2/LeftHand"]
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transform = Transform3D(0.35, 0, 0, 0, 0.35, 0, 0, 0, 0.35, 6.03, -0.0599999, 0.0158834)
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layers = 2
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sorting_offset = 1.0
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@ -228,12 +228,12 @@ size = 15.0
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script = ExtResource("12_3hpi3")
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anchor = NodePath("../..")
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[node name="Nametag" type="SubViewport" parent="."]
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[node name="NametagViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(300, 40)
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render_target_update_mode = 4
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[node name="Label" type="Label" parent="Nametag"]
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[node name="Label" type="Label" parent="NametagViewport"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -245,7 +245,7 @@ vertical_alignment = 1
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[node name="EightDirectionSprite" parent="." instance=ExtResource("2_ib0t5")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0.915529, 0)
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texture = SubResource("AtlasTexture_4tsug")
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texture = SubResource("AtlasTexture_mac51")
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(4, 0, 0, 0, 0.0698095, 3.99939, 0, -3.99939, 0.0698095, 0, 2.86288, 0)
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@ -253,7 +253,7 @@ layers = 4
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texture_filter = 0
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texture = ExtResource("15_nhlam")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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[node name="NametagSprite" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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layers = 5
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sorting_offset = 500.0
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@ -271,32 +271,23 @@ script = ExtResource("20_cfhw8")
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player = NodePath("..")
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head = NodePath("../ViewMovement")
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "enemy_count", "currency_count", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar")]
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "currency_count", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar")]
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script = ExtResource("8_yl6ka")
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wave_count = NodePath("WaveCount")
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lives_count = NodePath("LivesCount")
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enemy_count = NodePath("EnemyCount")
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currency_count = NodePath("Currency")
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crosshair = NodePath("ColorRect")
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minimap = NodePath("TextureRect2")
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currency_count = NodePath("CurrencyCount")
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crosshair = NodePath("Crosshair")
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minimap = NodePath("Minimap")
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minimap_cam = NodePath("../MiniMapViewport/Camera3D")
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minimap_viewport = NodePath("../MiniMapViewport")
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fps_label = NodePath("Label")
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hover_text = NodePath("Label2")
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enemy_sprites = [NodePath("TextureRect4/TextureRect"), NodePath("TextureRect4/TextureRect2"), NodePath("TextureRect4/TextureRect3"), NodePath("TextureRect4/TextureRect4"), NodePath("TextureRect4/TextureRect5")]
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enemy_counts = [NodePath("TextureRect4/TextureRect/Label"), NodePath("TextureRect4/TextureRect2/Label2"), NodePath("TextureRect4/TextureRect3/Label3"), NodePath("TextureRect4/TextureRect4/Label4"), NodePath("TextureRect4/TextureRect5/Label5")]
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fps_label = NodePath("FPSCounter")
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hover_text = NodePath("HoverOverText")
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enemy_sprites = [NodePath("EnemyTracker/TextureRect"), NodePath("EnemyTracker/TextureRect2"), NodePath("EnemyTracker/TextureRect3"), NodePath("EnemyTracker/TextureRect4"), NodePath("EnemyTracker/TextureRect5")]
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enemy_counts = [NodePath("EnemyTracker/TextureRect/Label"), NodePath("EnemyTracker/TextureRect2/Label2"), NodePath("EnemyTracker/TextureRect3/Label3"), NodePath("EnemyTracker/TextureRect4/Label4"), NodePath("EnemyTracker/TextureRect5/Label5")]
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weapon_energy_bar = NodePath("PrimaryEnergyBar")
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offhand_energy_bar = NodePath("OffhandEnergyBar")
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[node name="EnemyCount" type="Label" parent="HUD"]
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visible = false
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offset_left = 10.0
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offset_top = 80.0
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offset_right = 123.0
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offset_bottom = 106.0
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text = "Enemies left: 0"
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[node name="TextureRect" type="TextureRect" parent="HUD"]
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[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
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anchors_preset = 15
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||||
anchor_right = 1.0
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anchor_bottom = 1.0
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@ -305,7 +296,7 @@ grow_vertical = 2
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mouse_filter = 2
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texture = SubResource("ViewportTexture_mk87g")
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[node name="TextureRect2" type="TextureRect" parent="HUD"]
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[node name="Minimap" type="TextureRect" parent="HUD"]
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anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
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@ -317,7 +308,7 @@ grow_horizontal = 0
|
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mouse_filter = 2
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texture = SubResource("ViewportTexture_574jy")
|
||||
|
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[node name="Label" type="Label" parent="HUD"]
|
||||
[node name="FPSCounter" type="Label" parent="HUD"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
@ -353,7 +344,7 @@ text = "120
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||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect3" type="TextureRect" parent="HUD"]
|
||||
[node name="MinimapBorder" type="TextureRect" parent="HUD"]
|
||||
texture_filter = 1
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||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
@ -366,7 +357,7 @@ grow_horizontal = 0
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mouse_filter = 2
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||||
texture = ExtResource("16_x1xjr")
|
||||
|
||||
[node name="TextureRect4" type="TextureRect" parent="HUD"]
|
||||
[node name="EnemyTracker" type="TextureRect" parent="HUD"]
|
||||
texture_filter = 1
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anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
@ -379,14 +370,14 @@ grow_horizontal = 2
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mouse_filter = 2
|
||||
texture = ExtResource("14_l34nu")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
[node name="TextureRect" type="TextureRect" parent="HUD/EnemyTracker"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_right = 64.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label" type="Label" parent="HUD/TextureRect4/TextureRect"]
|
||||
[node name="Label" type="Label" parent="HUD/EnemyTracker/TextureRect"]
|
||||
layout_mode = 0
|
||||
offset_left = 28.01
|
||||
offset_top = 41.81
|
||||
@ -400,7 +391,7 @@ text = "999"
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||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
[node name="TextureRect2" type="TextureRect" parent="HUD/EnemyTracker"]
|
||||
visible = false
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||||
layout_mode = 0
|
||||
offset_left = 61.0
|
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@ -408,7 +399,7 @@ offset_right = 125.0
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offset_bottom = 64.0
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texture = ExtResource("15_q3yot")
|
||||
|
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[node name="Label2" type="Label" parent="HUD/TextureRect4/TextureRect2"]
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||||
[node name="Label2" type="Label" parent="HUD/EnemyTracker/TextureRect2"]
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||||
layout_mode = 0
|
||||
offset_left = 28.745
|
||||
offset_top = 41.81
|
||||
@ -422,7 +413,7 @@ text = "999"
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||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect3" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
[node name="TextureRect3" type="TextureRect" parent="HUD/EnemyTracker"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 122.0
|
||||
@ -430,7 +421,7 @@ offset_right = 186.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label3" type="Label" parent="HUD/TextureRect4/TextureRect3"]
|
||||
[node name="Label3" type="Label" parent="HUD/EnemyTracker/TextureRect3"]
|
||||
layout_mode = 0
|
||||
offset_left = 29.29
|
||||
offset_top = 41.81
|
||||
@ -444,7 +435,7 @@ text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect4" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
[node name="TextureRect4" type="TextureRect" parent="HUD/EnemyTracker"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 183.0
|
||||
@ -452,7 +443,7 @@ offset_right = 247.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label4" type="Label" parent="HUD/TextureRect4/TextureRect4"]
|
||||
[node name="Label4" type="Label" parent="HUD/EnemyTracker/TextureRect4"]
|
||||
layout_mode = 0
|
||||
offset_left = 29.0
|
||||
offset_top = 41.81
|
||||
@ -466,7 +457,7 @@ text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TextureRect5" type="TextureRect" parent="HUD/TextureRect4"]
|
||||
[node name="TextureRect5" type="TextureRect" parent="HUD/EnemyTracker"]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 244.0
|
||||
@ -474,7 +465,7 @@ offset_right = 308.0
|
||||
offset_bottom = 64.0
|
||||
texture = ExtResource("15_q3yot")
|
||||
|
||||
[node name="Label5" type="Label" parent="HUD/TextureRect4/TextureRect5"]
|
||||
[node name="Label5" type="Label" parent="HUD/EnemyTracker/TextureRect5"]
|
||||
layout_mode = 0
|
||||
offset_left = 29.0
|
||||
offset_top = 41.81
|
||||
@ -488,7 +479,7 @@ text = "999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Currency" type="Label" parent="HUD"]
|
||||
[node name="CurrencyCount" type="Label" parent="HUD"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
@ -503,7 +494,7 @@ text = "20"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label2" type="Label" parent="HUD"]
|
||||
[node name="HoverOverText" type="Label" parent="HUD"]
|
||||
visible = false
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
@ -539,7 +530,7 @@ text = "1"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="HUD"]
|
||||
[node name="Crosshair" type="ColorRect" parent="HUD"]
|
||||
material = SubResource("ShaderMaterial_lg5jo")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -589,8 +580,8 @@ texture_progress = ExtResource("21_apps2")
|
||||
tint_under = Color(0, 1, 1, 0.168627)
|
||||
tint_progress = Color(0, 1, 1, 1)
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
[node name="WeaponSwapTimer" type="Timer" parent="."]
|
||||
wait_time = 0.9
|
||||
one_shot = true
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||
[connection signal="timeout" from="WeaponSwapTimer" to="." method="_on_timer_timeout"]
|
||||
|
Reference in New Issue
Block a user