fixed bomb launcher range and rocket launcher selection bugs
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@ -6,7 +6,9 @@ var bounces := 0
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func _ready() -> void:
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apply_central_impulse(direction * force)
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apply_central_impulse(direction.normalized() * force)
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#print(direction.length())
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#print(force)
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if owner_id == 0:
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max_bounces = 0
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