fixed bomb launcher range and rocket launcher selection bugs

This commit is contained in:
2023-11-28 18:02:40 +11:00
parent d5d832f3f2
commit e18ea532bc
8 changed files with 91 additions and 122 deletions
PCs
Universal
ClassCards
hero.tscn
Scripts
Worlds
GreenPlanet
TestingRange

@ -6,10 +6,13 @@ var path_progress = 0.0
func _ready() -> void:
distance_remaining = path.get_baked_length()
if path:
distance_remaining = path.get_baked_length()
func _physics_process(delta: float) -> void:
if !path:
return
var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta
distance_remaining -= distance_travelled
path_progress += distance_travelled

@ -4,7 +4,6 @@ class_name HUD
var last_lives_count = 120
@export var wave_count : Label
@export var lives_count : Label
@export var enemy_count : Label
@export var currency_count : Label
@export var crosshair : Control
@export var minimap : TextureRect
@ -52,10 +51,6 @@ func set_lives_count(value):
last_lives_count = value
func set_enemy_count(value):
enemy_count.text = "Enemies Remaining: " + str(value)
func enemy_count_down(enemy):
var index = enemy_names.find(enemy.title)
var num = enemy_counts[index].text.to_int() - 1

@ -6,9 +6,3 @@ func _on_health_health_depleted() -> void:
$Dog/Health.current_health = stats.health
$Dog/SubViewport/ProgressBar.max_value = stats.health
$Dog/SubViewport/ProgressBar.value = stats.health
func _physics_process(delta: float) -> void:
progress += movement_speed * delta
if progress_ratio >= 1:
progress_ratio = 0