fixed bomb launcher range and rocket launcher selection bugs
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@ -6,10 +6,13 @@ var path_progress = 0.0
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func _ready() -> void:
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distance_remaining = path.get_baked_length()
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if path:
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distance_remaining = path.get_baked_length()
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func _physics_process(delta: float) -> void:
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if !path:
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return
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var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta
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distance_remaining -= distance_travelled
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path_progress += distance_travelled
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