fixed some ui stuff
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@ -7,7 +7,7 @@ var scope_mask : Texture
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func hold_second_trigger():
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super.hold_second_trigger()
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$CanvasLayer.set_visible(true)
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hero.zoom_factor = 3.0
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hero.set_zoom_factor(3.0)
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func release_second_trigger():
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@ -40,6 +40,10 @@ var currency := 0 :
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@export var sprint_zoom_speed := 0.2
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func set_zoom_factor(value):
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movement.zoom_factor = value
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func _ready() -> void:
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if is_multiplayer_authority():
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right_hand_animator.play("weapon_sway")
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@ -149,11 +153,15 @@ func _unhandled_input(event: InputEvent) -> void:
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func unpause():
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paused = false
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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movement.set_process(true)
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movement.set_physics_process(true)
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func pause():
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paused = true
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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movement.set_process(false)
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movement.set_physics_process(false)
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func enter_editing_mode(value):
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@ -153,7 +153,6 @@ projection = 1
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size = 15.0
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script = ExtResource("12_3hpi3")
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anchor = NodePath("../..")
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face_north = true
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "enemy_count", "currency_count", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "enemy_sprites", "enemy_counts")]
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script = ExtResource("8_yl6ka")
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@ -306,6 +305,7 @@ horizontal_alignment = 1
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vertical_alignment = 1
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[node name="EnemyCount" type="Label" parent="HUD"]
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visible = false
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offset_left = 10.0
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offset_top = 80.0
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offset_right = 123.0
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