fixed some ui stuff

This commit is contained in:
2023-11-09 17:56:08 +11:00
parent 0427a58635
commit e63b765753
17 changed files with 146 additions and 36 deletions

View File

@ -12,6 +12,7 @@ var last_lives_count = 120
@export var minimap_viewport : SubViewport
@export var fps_label : Label
var minimap_anchor : Node3D
var enemy_names = []
@export var enemy_sprites : Array[TextureRect]
@export var enemy_counts : Array[Label]
@ -35,12 +36,23 @@ func set_enemy_count(value):
enemy_count.text = "Enemies Remaining: " + str(value)
func enemy_count_down(enemy):
var index = enemy_names.find(enemy.title)
var num = enemy_counts[index].text.to_int() - 1
enemy_counts[index].text = str(num)
if num == 0:
enemy_counts[index].set_visible(false)
enemy_sprites[index].set_visible(false)
func set_upcoming_wave(value):
var frame_count = 0
enemy_names = []
for x in enemy_sprites.size():
enemy_sprites[x].set_visible(false)
enemy_counts[x].set_visible(false)
for enemy in value:
enemy_names.append(enemy.title)
enemy_sprites[frame_count].texture = enemy.icon
enemy_counts[frame_count].text = str(value[enemy])
enemy_sprites[frame_count].set_visible(true)

View File

@ -11,6 +11,7 @@ const SAVE_PATH := "user://preferences.tres"
@export var aa_mode := 0
@export var windowed_mode := 0
@export var hfov := 100.0
@export var fixed_minimap := false
func apply_graphical_settings(viewport):

View File

@ -8,8 +8,15 @@ var text_selected := false
var username := "default"
func _input(event: InputEvent) -> void:
if event.is_action_pressed("Open Text Chat"):
if text_selected:
if !text_selected and event.is_action_pressed("Open Text Chat"):
get_viewport().set_input_as_handled()
opened.emit()
$VBoxContainer/LineEdit.visible = true
$VBoxContainer/LineEdit.grab_focus()
text_selected = true
return
if text_selected and event is InputEventKey and event.pressed == true:
if event.keycode == KEY_ENTER:
closed.emit()
$VBoxContainer/LineEdit.deselect()
$VBoxContainer/LineEdit.visible = false
@ -20,11 +27,11 @@ func _input(event: InputEvent) -> void:
else:
rpc("append_message", username, $VBoxContainer/LineEdit.text)
$VBoxContainer/LineEdit.clear()
else:
opened.emit()
$VBoxContainer/LineEdit.visible = true
$VBoxContainer/LineEdit.grab_focus()
text_selected = true
if event.keycode == KEY_ESCAPE:
closed.emit()
$VBoxContainer/LineEdit.deselect()
$VBoxContainer/LineEdit.visible = false
text_selected = false
func change_username(old_name, new_name):

View File

@ -34,7 +34,7 @@ func _ready() -> void:
cards.append(preload("res://PCs/Universal/ClassCards/Assault/card_assault.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/BombLauncher/card_grenade_launcher.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres"))

View File

@ -10,7 +10,7 @@ class_name EditTool
var enabled := true
var point_id := -1
var obstacle_last_point : int
var obstacle_last_point := -1
var valid_point := false
var is_looking_at_tower_base := false
var ray_collider

View File

@ -99,9 +99,11 @@ func increase_enemy_count():
enemy_number_changed.emit(enemies)
func enemy_died():
func enemy_died(enemy):
enemies -= 1
enemy_number_changed.emit(enemies)
for key in connected_players_nodes:
connected_players_nodes[key].hud.enemy_count_down(enemy)
for x in level.enemy_spawns:
if !x.done_spawning:
return
@ -111,9 +113,11 @@ func enemy_died():
win_game()
func damage_goal(penalty):
func damage_goal(enemy, penalty):
enemies -= 1
enemy_number_changed.emit(enemies)
for key in connected_players_nodes:
connected_players_nodes[key].hud.enemy_count_down(enemy)
objective_health -= penalty
base_took_damage.emit(objective_health)
if objective_health <= 0:

View File

@ -2,9 +2,11 @@ extends Camera3D
class_name MinimapCamera3D
@export var anchor : Node3D
@export var face_north : bool
#@export var face_north : bool
func _process(_delta: float) -> void:
global_position = anchor.global_position + (Vector3.UP * 100)
if face_north:
if Data.preferences.fixed_minimap:
rotation.y = 0
else:
rotation.y = anchor.rotation.y

View File

@ -1,6 +1,7 @@
extends Control
class_name OptionsMenu
@export var keybind_popup : PackedScene
@export var look_sens_slider : HSlider
@export var look_sens_input : SpinBox
@export var toggle_sprint_checkbox : CheckButton
@ -11,6 +12,7 @@ class_name OptionsMenu
@export var invert_lookX : CheckButton
@export var fov_input : SpinBox
@export var fov_slider : HSlider
@export var fixed_minimap : CheckButton
var keybind_boxes = []
var keybind_buttons = {}
var key_event
@ -28,6 +30,7 @@ func _ready():
invert_lookX.button_pressed = Data.preferences.invert_lookX
fov_input.value = Data.preferences.hfov
fov_slider.value = Data.preferences.hfov
fixed_minimap.button_pressed = Data.preferences.fixed_minimap
for index in Data.keymaps.size():
var map = Data.keymaps[index]
@ -81,6 +84,7 @@ func _on_confirm_pressed() -> void:
Data.preferences.windowed_mode = window_dropdown.selected
Data.preferences.invert_lookY = invert_lookY.button_pressed
Data.preferences.invert_lookX = invert_lookX.button_pressed
Data.preferences.fixed_minimap = fixed_minimap.button_pressed
Data.preferences.apply_graphical_settings(get_viewport())
Data.preferences.save_profile_to_disk()
Data.player_keymap.save_profile_to_disk()
@ -112,12 +116,11 @@ func _on_fov_h_slider_value_changed(value: float) -> void:
func _on_keybind_button_pressed(value: Button) -> void:
selected_button = keybind_buttons[value]
selected_button_button = value
listening_for_key = true
var popup = keybind_popup.instantiate()
popup.event_detected.connect(change_key)
add_child(popup)
func _input(event: InputEvent) -> void:
if listening_for_key and (event is InputEventKey or event is InputEventMouseButton or event is InputEventJoypadButton):
key_event = event
listening_for_key = false
Data.player_keymap.replace_action_event(selected_button, key_event)
selected_button_button.text = key_event.as_text()
func change_key(event: InputEvent):
Data.player_keymap.replace_action_event(selected_button, event)
selected_button_button.text = event.as_text()