fixed some ui stuff
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@ -99,9 +99,11 @@ func increase_enemy_count():
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enemy_number_changed.emit(enemies)
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func enemy_died():
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func enemy_died(enemy):
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enemies -= 1
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enemy_number_changed.emit(enemies)
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for key in connected_players_nodes:
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connected_players_nodes[key].hud.enemy_count_down(enemy)
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for x in level.enemy_spawns:
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if !x.done_spawning:
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return
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@ -111,9 +113,11 @@ func enemy_died():
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win_game()
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func damage_goal(penalty):
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func damage_goal(enemy, penalty):
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enemies -= 1
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enemy_number_changed.emit(enemies)
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for key in connected_players_nodes:
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connected_players_nodes[key].hud.enemy_count_down(enemy)
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objective_health -= penalty
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base_took_damage.emit(objective_health)
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if objective_health <= 0:
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