fixed some ui stuff

This commit is contained in:
2023-11-09 17:56:08 +11:00
parent 0427a58635
commit e63b765753
17 changed files with 146 additions and 36 deletions

View File

@ -99,9 +99,11 @@ func increase_enemy_count():
enemy_number_changed.emit(enemies)
func enemy_died():
func enemy_died(enemy):
enemies -= 1
enemy_number_changed.emit(enemies)
for key in connected_players_nodes:
connected_players_nodes[key].hud.enemy_count_down(enemy)
for x in level.enemy_spawns:
if !x.done_spawning:
return
@ -111,9 +113,11 @@ func enemy_died():
win_game()
func damage_goal(penalty):
func damage_goal(enemy, penalty):
enemies -= 1
enemy_number_changed.emit(enemies)
for key in connected_players_nodes:
connected_players_nodes[key].hud.enemy_count_down(enemy)
objective_health -= penalty
base_took_damage.emit(objective_health)
if objective_health <= 0: