fixed some ui stuff
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@ -1,6 +1,7 @@
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extends Control
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class_name OptionsMenu
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@export var keybind_popup : PackedScene
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@export var look_sens_slider : HSlider
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@export var look_sens_input : SpinBox
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@export var toggle_sprint_checkbox : CheckButton
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@ -11,6 +12,7 @@ class_name OptionsMenu
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@export var invert_lookX : CheckButton
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@export var fov_input : SpinBox
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@export var fov_slider : HSlider
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@export var fixed_minimap : CheckButton
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var keybind_boxes = []
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var keybind_buttons = {}
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var key_event
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@ -28,6 +30,7 @@ func _ready():
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invert_lookX.button_pressed = Data.preferences.invert_lookX
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fov_input.value = Data.preferences.hfov
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fov_slider.value = Data.preferences.hfov
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fixed_minimap.button_pressed = Data.preferences.fixed_minimap
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for index in Data.keymaps.size():
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var map = Data.keymaps[index]
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@ -81,6 +84,7 @@ func _on_confirm_pressed() -> void:
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Data.preferences.windowed_mode = window_dropdown.selected
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Data.preferences.invert_lookY = invert_lookY.button_pressed
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Data.preferences.invert_lookX = invert_lookX.button_pressed
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Data.preferences.fixed_minimap = fixed_minimap.button_pressed
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Data.preferences.apply_graphical_settings(get_viewport())
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Data.preferences.save_profile_to_disk()
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Data.player_keymap.save_profile_to_disk()
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@ -112,12 +116,11 @@ func _on_fov_h_slider_value_changed(value: float) -> void:
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func _on_keybind_button_pressed(value: Button) -> void:
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selected_button = keybind_buttons[value]
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selected_button_button = value
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listening_for_key = true
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var popup = keybind_popup.instantiate()
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popup.event_detected.connect(change_key)
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add_child(popup)
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func _input(event: InputEvent) -> void:
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if listening_for_key and (event is InputEventKey or event is InputEventMouseButton or event is InputEventJoypadButton):
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key_event = event
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listening_for_key = false
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Data.player_keymap.replace_action_event(selected_button, key_event)
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selected_button_button.text = key_event.as_text()
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func change_key(event: InputEvent):
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Data.player_keymap.replace_action_event(selected_button, event)
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selected_button_button.text = event.as_text()
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