fixed an issue regarding weapon node names causing multiplayer desync

This commit is contained in:
2024-03-30 16:44:52 +11:00
parent 2c2962077e
commit e84496dcf8
5 changed files with 90 additions and 46 deletions

View File

@ -55,7 +55,7 @@ func retrieve_card(i: int, reply: Hero) -> void:
#add_child(item)
button_collider.disabled = false
button_box.position = Vector3(0,0,0)
$AudioStreamPlayer3D.play()
$StaticBody3D/AudioStreamPlayer3D.play()
reply_player = null
@ -63,5 +63,5 @@ func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
reply_player = reply
button_collider.disabled = true
button_box.position = Vector3(0,0,-0.2)
$AudioStreamPlayer3D.play()
$StaticBody3D/AudioStreamPlayer3D.play()
randomize_cards()