full multiplayer plus new models

This commit is contained in:
2023-11-19 18:47:52 +11:00
parent 422c163dcd
commit edbb3261c6
126 changed files with 2343 additions and 492 deletions

View File

@ -5,7 +5,7 @@
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.png" id="3_ilhep"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bbpul"]
bounce = 0.3
bounce = 0.6
[node name="Bomb" instance=ExtResource("1_kf2wi")]
physics_material_override = SubResource("PhysicsMaterial_bbpul")

View File

@ -1,6 +1,7 @@
extends ProjectileTower
class_name BombLauncherTower
func _ready() -> void:
super._ready()
force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
@ -11,7 +12,7 @@ func aim():
var pos = Vector2(global_position.x, global_position.z)
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
var x = pos.distance_to(t_pos)
var y = targeted_enemy.global_position.y - global_position.y
var y = targeted_enemy.global_position.y - yaw_model.global_position.y
var v = force
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
var v2 = pow(v, 2)

View File

@ -1,11 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://d2cch7qrwocg8"]
[gd_scene load_steps=6 format=3 uid="uid://d2cch7qrwocg8"]
[ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_r8hbo"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd" id="2_vlaa6"]
[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_562if"]
[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Universal/ClassCards/BombLauncher/tower_stats.tres" id="4_xgwj1"]
[ext_resource type="ArrayMesh" uid="uid://ckst32066g4vg" path="res://bombamodel.res" id="5_yixga"]
[node name="BombLauncherTower" instance=ExtResource("1_r8hbo")]
script = ExtResource("2_vlaa6")
projectile_scene = ExtResource("3_562if")
stats = ExtResource("4_xgwj1")
[node name="Pitch" parent="." index="1"]
visible = false
[node name="Yaw" parent="." index="2"]
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0.870628, 0)
mesh = ExtResource("5_yixga")

View File

@ -1,11 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://c3fqlkytyc62u"]
[gd_scene load_steps=7 format=3 uid="uid://c3fqlkytyc62u"]
[ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_gbycb"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd" id="2_g5ihb"]
[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres" id="3_73ol1"]
[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_jxt6m"]
[ext_resource type="Texture2D" uid="uid://3qcdx7n440sc" path="res://PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png" id="5_iyrt8"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4fobv"]
atlas = ExtResource("5_iyrt8")
region = Rect2(0, 0, 64, 64)
[node name="BombLauncherWeapon" instance=ExtResource("1_gbycb")]
script = ExtResource("2_g5ihb")
projectile_scene = ExtResource("3_jxt6m")
stats = ExtResource("3_73ol1")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_4fobv")