full multiplayer plus new models
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@ -8,6 +8,7 @@ viewport_path = NodePath("SubViewport")
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[node name="Node3D" type="Sprite3D"]
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pixel_size = 0.0006
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billboard = 1
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no_depth_test = true
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fixed_size = true
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render_priority = 1
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texture = SubResource("ViewportTexture_ppqlh")
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