full multiplayer plus new models
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@ -3,7 +3,7 @@ class_name ProjectileTower
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@export var projectile_scene : PackedScene
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var force := 20.0
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var force := 150.0
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var projectile_id := 0
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@ -21,7 +21,7 @@ func networked_shoot():
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@rpc("reliable", "call_local")
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func networked_spawn_projectile(peer_id):
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var projectile = projectile_scene.instantiate() as Projectile
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projectile.position = global_position + Vector3.UP
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projectile.position = yaw_model.global_position
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projectile.damage = damage
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projectile.direction = -yaw_model.global_transform.basis.z
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projectile.force = force
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@ -17,6 +17,10 @@ func _physics_process(_delta: float) -> void:
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fire(enemy)
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func aim():
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pass
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func fire(target):
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if is_instance_valid(target) and target.alive:
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target.damage(damage)
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