full multiplayer plus new models

This commit is contained in:
2023-11-19 18:47:52 +11:00
parent 422c163dcd
commit edbb3261c6
126 changed files with 2343 additions and 492 deletions

View File

@ -3,7 +3,7 @@ class_name ProjectileTower
@export var projectile_scene : PackedScene
var force := 20.0
var force := 150.0
var projectile_id := 0
@ -21,7 +21,7 @@ func networked_shoot():
@rpc("reliable", "call_local")
func networked_spawn_projectile(peer_id):
var projectile = projectile_scene.instantiate() as Projectile
projectile.position = global_position + Vector3.UP
projectile.position = yaw_model.global_position
projectile.damage = damage
projectile.direction = -yaw_model.global_transform.basis.z
projectile.force = force

View File

@ -17,6 +17,10 @@ func _physics_process(_delta: float) -> void:
fire(enemy)
func aim():
pass
func fire(target):
if is_instance_valid(target) and target.alive:
target.damage(damage)