full multiplayer plus new models

This commit is contained in:
2023-11-19 18:47:52 +11:00
parent 422c163dcd
commit edbb3261c6
126 changed files with 2343 additions and 492 deletions

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@ -0,0 +1,26 @@
[gd_scene load_steps=3 format=3 uid="uid://d3h3lmlf3hljl"]
[ext_resource type="Texture2D" uid="uid://drbfdp7kugbri" path="res://Assets/Textures/bush.png" id="1_2ubx8"]
[ext_resource type="Texture2D" uid="uid://dg47vgt0uccw1" path="res://Assets/Textures/minimap_tree.png" id="2_6w34c"]
[node name="Bush" type="Node3D"]
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.15464, 0)
pixel_size = 0.05
alpha_cut = 1
texture_filter = 0
texture = ExtResource("1_2ubx8")
[node name="Sprite3D2" type="Sprite3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 2.15464, 0)
pixel_size = 0.05
alpha_cut = 1
texture_filter = 0
texture = ExtResource("1_2ubx8")
[node name="Sprite3D3" type="Sprite3D" parent="."]
transform = Transform3D(7.5, 0, 0, 0, -3.27835e-07, 7.5, 0, -7.5, -3.27835e-07, 0, 5.98547, 0)
layers = 4
texture_filter = 0
texture = ExtResource("2_6w34c")

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@ -1,7 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://b7s8i67yqvwbw"]
[gd_scene load_steps=12 format=3 uid="uid://b7s8i67yqvwbw"]
[ext_resource type="Texture2D" uid="uid://r8cr41blojpm" path="res://Assets/Textures/stone wall 7.png" id="1_ftah0"]
[ext_resource type="Texture2D" uid="uid://blnfsojw4ukq4" path="res://Assets/Textures/grass.png" id="1_nc7wu"]
[ext_resource type="Texture2D" uid="uid://dgwsvkmnesjjm" path="res://Assets/Textures/stone.png" id="2_udt8k"]
[ext_resource type="Texture2D" uid="uid://cnvndwp3q7rke" path="res://Assets/Textures/dirt.png" id="3_1edgw"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ulcfh"]
albedo_texture = ExtResource("1_nc7wu")
@ -14,7 +15,8 @@ orientation = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_mtfk2"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jnpkd"]
albedo_texture = ExtResource("1_ftah0")
albedo_texture = ExtResource("2_udt8k")
texture_filter = 0
[sub_resource type="QuadMesh" id="QuadMesh_twahx"]
material = SubResource("StandardMaterial3D_jnpkd")
@ -22,9 +24,19 @@ orientation = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_d3j6k"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3y4s"]
albedo_texture = ExtResource("3_1edgw")
texture_filter = 0
[sub_resource type="QuadMesh" id="QuadMesh_u8bp3"]
material = SubResource("StandardMaterial3D_e3y4s")
size = Vector2(2, 2)
center_offset = Vector3(0, -1, 1)
[node name="Library" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
mesh = SubResource("QuadMesh_yxhjj")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
@ -34,7 +46,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
shape = SubResource("BoxShape3D_mtfk2")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.07427, 0, 0)
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0)
mesh = SubResource("QuadMesh_twahx")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D2"]
@ -42,3 +54,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D2/StaticBody3D"]
shape = SubResource("BoxShape3D_d3j6k")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0)
mesh = SubResource("QuadMesh_u8bp3")