[gd_scene load_steps=4 format=3 uid="uid://hjq3nrnumklp"] [ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="1_x8m88"] [ext_resource type="Script" path="res://Scripts/health_bar.gd" id="2_m8c1f"] [ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="3_dpmma"] [node name="HealthBar" type="TextureProgressBar"] offset_right = 200.0 offset_bottom = 200.0 grow_horizontal = 2 grow_vertical = 2 step = 0.0 value = 100.0 fill_mode = 6 texture_progress = ExtResource("1_x8m88") tint_progress = Color(0, 1, 0, 1) script = ExtResource("2_m8c1f") health_bar_gradient = ExtResource("3_dpmma") [node name="PreviousHealthBar" type="TextureProgressBar" parent="."] z_index = -1 layout_mode = 0 offset_right = 200.0 offset_bottom = 200.0 grow_horizontal = 2 grow_vertical = 2 step = 0.0 value = 100.0 fill_mode = 6 texture_progress = ExtResource("1_x8m88")