extends Node var characters: Array[HeroClass] var cards: Array[Card] var enemies: Array[Enemy] var keymaps: Array[PlayerKeymap] var graphics: PlayerGraphicsSettings var audio: PlayerAudioSettings var preferences: PlayerPreferences var player_profile: PlayerProfile var player_keymap: PlayerKeymap var player_controller_keymap: PlayerKeymap = preload("res://Resources/Keymaps/controller.tres") var save_stats: SaveStats var wall_cost: int = 1 var printer_cost: int = 15 enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3} enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2} enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4} var rarity_weights: Dictionary = { "COMMON" = 50, "UNCOMMON" = 30, "RARE" = 10, "EPIC" = 4, "LEGENDARY" = 1 } func _ready() -> void: keymaps.append(preload("res://Resources/Keymaps/qwerty.tres")) keymaps.append(preload("res://Resources/Keymaps/azerty.tres")) keymaps.append(preload("res://Resources/Keymaps/dvorak.tres")) keymaps.append(preload("res://Resources/Keymaps/colemak.tres")) keymaps.append(preload("res://Resources/Keymaps/workman.tres")) graphics = PlayerGraphicsSettings.load_profile_from_disk() graphics.apply_graphical_settings(get_viewport()) audio = PlayerAudioSettings.load_profile_from_disk() audio.apply_audio_settings() player_profile = PlayerProfile.load_profile_from_disk() preferences = PlayerPreferences.load_profile_from_disk() player_keymap = PlayerKeymap.load_profile_from_disk() player_keymap.apply() player_controller_keymap.append_input_map() save_stats = SaveStats.load_profile_from_disk() characters.append(preload("res://PCs/Mechanic/red.tres")) #characters.append(preload("res://PCs/Green/green.tres")) characters.append(preload("res://PCs/Mage/blue.tres")) #Common cards.append(preload("res://PCs/Mechanic/ClassCards/Assault/card_assault.tres")) cards.append(preload("res://PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres")) cards.append(preload("res://PCs/Mechanic/ClassCards/Gatling/card_gatling.tres")) cards.append(preload("res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres")) #Uncommon cards.append(preload("res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres")) cards.append(preload("res://PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres")) cards.append(preload("res://PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres")) cards.append(preload("res://PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres")) #Rare cards.append(preload("res://PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres")) #Epic cards.append(preload("res://PCs/Mage/ClassCards/Icicle/card_icicle.tres")) cards.append(preload("res://PCs/Mage/ClassCards/Fireball/card_fireball.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres")) #Legendary cards.append(preload("res://PCs/Mechanic/ClassCards/Reactor/card_reactor.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_fast.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_heavy.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_boss.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy2.tres"))