class_name Corpse extends RigidBody3D func set_sprite(tex: Texture) -> void: $Sprite3D.texture = tex func _ready() -> void: var tween: Tween = create_tween() tween.tween_interval(20.0) tween.tween_property($Sprite3D, "modulate", Color(1.0, 1.0, 1.0, 0.0), 4.0) tween.tween_callback(queue_free) func _on_body_entered(_body: Node) -> void: freeze = true