extends Sprite2D var look_vector: Vector2 var joystick_deadzone: float = 0.15 func _process(delta: float) -> void: look_vector.x = Input.get_joy_axis(0, JOY_AXIS_RIGHT_X) look_vector.y = Input.get_joy_axis(0, JOY_AXIS_RIGHT_Y) if look_vector.length_squared() <= joystick_deadzone: look_vector = Vector2(0.0, 0.0) position.x = look_vector.x * 190 position.y = look_vector.y * 190