[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bajfn46md8pyy"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_lxu40"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pnl7j"] seamless = true seamless_blend_skirt = 0.247 as_normal_map = true noise = SubResource("FastNoiseLite_lxu40") [resource] albedo_color = Color(0.347817, 0.347817, 0.347817, 1) normal_enabled = true normal_scale = 0.5 normal_texture = SubResource("NoiseTexture2D_pnl7j") rim = 0.35 rim_tint = 1.0 clearcoat = 0.0 clearcoat_roughness = 1.0 detail_blend_mode = 3 uv1_scale = Vector3(200, 200, 200) texture_filter = 0 grow_amount = -5.818 distance_fade_min_distance = 0.1 distance_fade_max_distance = 1.0