[gd_scene load_steps=7 format=3 uid="uid://rcqf3vangjlp"] [ext_resource type="Texture2D" uid="uid://d1am28tgvwaa0" path="res://Assets/TextureAtlases/g_accelerator.tres" id="1_n3tw0"] [ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/speedyweapon.gd" id="2_fkecd"] [ext_resource type="Resource" uid="uid://ouwge5etb4me" path="res://Resources/WeaponStats/accelerator.tres" id="3_nq6wu"] [sub_resource type="Animation" id="Animation_n8b32"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture:region") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(0, 0, 64, 64)] } [sub_resource type="Animation" id="Animation_g0h8q"] resource_name = "shoot" length = 0.15 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture:region") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(0, 0), "update": 0, "values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"] _data = { "RESET": SubResource("Animation_n8b32"), "shoot": SubResource("Animation_g0h8q") } [node name="Weapon" type="Sprite3D"] layers = 2 billboard = 1 texture_filter = 0 texture = ExtResource("1_n3tw0") script = ExtResource("2_fkecd") stats = ExtResource("3_nq6wu") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_ntl6p") } [node name="RayCast3D" type="RayCast3D" parent="."] collision_mask = 4