extends Node3D class_name ShopStand @export var cards : Array[CardInHand] @export var choice_colliders : Array[CollisionShape3D] @export var choice_buttons : Array[InteractButton] @export var choice_sprites : Array[Sprite3D] @export var item_card_scene : PackedScene var price_dict = { Data.Rarity.UNCOMMON : 30, Data.Rarity.RARE : 50, Data.Rarity.EPIC : 75, Data.Rarity.LEGENDARY : 100, } func close(): for x in choice_colliders: x.disabled = true for x in choice_sprites: x.set_visible(false) func randomize_cards(): var cheap_cards = [] var medium_cards = [] var pricey_cards = [] for card in Data.cards: if card.rarity == Data.Rarity.UNCOMMON or card.rarity == Data.Rarity.RARE: cheap_cards.append(card) if card.rarity == Data.Rarity.RARE or card.rarity == Data.Rarity.EPIC: medium_cards.append(card) if card.rarity == Data.Rarity.EPIC or card.rarity == Data.Rarity.LEGENDARY: pricey_cards.append(card) for x in 3: var chosen_card = cheap_cards.pick_random() cards[x].set_card(chosen_card) cards[x].view_tower() choice_buttons[x].press_cost = price_dict[chosen_card.rarity] choice_buttons[x].hover_text = "Spend $" + str(choice_buttons[x].press_cost) + " to acquire " + chosen_card.display_name + "?" for x in 2: var chosen_card = medium_cards.pick_random() cards[x+3].set_card(chosen_card) cards[x+3].view_tower() choice_buttons[x+3].press_cost = price_dict[chosen_card.rarity] choice_buttons[x+3].hover_text = "Spend $" + str(choice_buttons[x+3].press_cost) + " to acquire " + chosen_card.display_name + "?" for x in 1: var chosen_card = pricey_cards.pick_random() cards[x+5].set_card(chosen_card) cards[x+5].view_tower() choice_buttons[x+5].press_cost = price_dict[chosen_card.rarity] choice_buttons[x+5].hover_text = "Spend $" + str(choice_buttons[x+5].press_cost) + " to acquire " + chosen_card.display_name + "?" for x in choice_colliders: x.set_deferred("disabled", false) for x in choice_sprites: x.set_visible(true) func retrieve_card(i): #close() choice_colliders[i].disabled = true choice_sprites[i].set_visible(false) var card = cards[i].stats var item = item_card_scene.instantiate() as ItemCard item.card = card item.position = Vector3(2.128, 0, 0) add_child(item) #button_collider.disabled = false #button_box.position = Vector3(0,0,0)