class_name HeroSelector extends Control signal hero_selected(hero_class: int) @export var hero_card_scene: PackedScene @export var hbox: HBoxContainer func _ready() -> void: for hero: HeroClass in Data.characters: var card: Control = hero_card_scene.instantiate() card.set_hero(hero) card.pressed.connect(func(x: int) -> void: hero_selected.emit(x)) card.button_mouse_entered.connect(_on_button_mouse_entered) hbox.add_child(card) func _on_button_mouse_entered() -> void: $AudioStreamPlayer.play()