class_name CinematicCamManager extends Node3D @export var path_follows: Array[PathFollow3D] @export var cameras: Array[Camera3D] @export var pan_speed: float = 1.0 var current_cam: int = 0 var does_its_thing: bool = true func _ready() -> void: for path_follow: PathFollow3D in path_follows: path_follow.progress_ratio = 0.0 if does_its_thing: cameras[0].make_current() func _process(delta: float) -> void: if does_its_thing: path_follows[current_cam].progress_ratio += pan_speed * delta if path_follows[current_cam].progress_ratio >= 1.0: current_cam += 1 if current_cam >= cameras.size(): current_cam = 0 path_follows[current_cam].progress_ratio = 0.0 cameras[current_cam].make_current()