class_name SpriteBobber extends Node @export var character: EnemyController @export var sprite: Node3D @export var height: float = 0.1 var default_height: float = 0.0 var sample_point: float = 0.0 func _ready() -> void: default_height = sprite.position.y func _process(delta: float) -> void: sample_point += delta * (character.stats.movement_speed * 2.0) var y_offset: float = sin(sample_point * 2.0) / 2.0 + 0.5 var x_offset: float = cos(sample_point) sprite.position.y = default_height + (y_offset * height) sprite.position.x = x_offset * 0.05