extends Weapon class_name HitscanWeapon @export var raycast : RayCast3D @export var range_debug_indicator : CSGSphere3D var attack_range := 0.0 func _ready() -> void: super._ready() attack_range = stats.get_attribute("Range") raycast.target_position = Vector3(0, 0, -attack_range) range_debug_indicator.radius = attack_range raycast.global_position = hero.camera.global_position func shoot(): super.shoot() if raycast.is_colliding(): var target = raycast.get_collider() if target != null: var target_hitbox = target.shape_owner_get_owner(raycast.get_collider_shape()) if target_hitbox is Hitbox: hit(target, target_hitbox) networked_hit.rpc(get_tree().root.get_path_to(target), get_tree().root.get_path_to(target_hitbox)) func hit(_target, target_hitbox : Hitbox): target_hitbox.damage(damage) @rpc("reliable") func networked_hit(target_path : String, target_hitbox_path : String): var target = get_tree().root.get_node(target_path) var target_hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox hit(target, target_hitbox)