[gd_scene load_steps=5 format=3 uid="uid://dqt1ggtkpkuhs"] [ext_resource type="Script" path="res://Scripts/edit_tool.gd" id="1_yf8lt"] [ext_resource type="PackedScene" uid="uid://ddbbwx0yy16lh" path="res://Scenes/tower_base.tscn" id="2_r3632"] [ext_resource type="Texture2D" uid="uid://gh4yvnerf1f5" path="res://Assets/Textures/radial.png" id="3_a323w"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36ot1"] transparency = 1 depth_draw_mode = 1 [node name="EditTool" type="Node3D" node_paths=PackedStringArray("ray", "wall_preview", "progress_bar")] script = ExtResource("1_yf8lt") ray = NodePath("RayCast3D") wall_preview = NodePath("WallPreview") build_preview_material = SubResource("StandardMaterial3D_36ot1") progress_bar = NodePath("ProgressBar") [node name="RayCast3D" type="RayCast3D" parent="."] target_position = Vector3(0, 0, -20) collision_mask = 25 [node name="WallPreview" parent="." instance=ExtResource("2_r3632")] [node name="ProgressBar" type="TextureProgressBar" parent="."] anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -90.0 offset_top = -90.0 offset_right = 90.0 offset_bottom = 90.0 grow_horizontal = 2 grow_vertical = 2 scale = Vector2(0.5, 0.5) pivot_offset = Vector2(90, 90) step = 0.0 fill_mode = 4 texture_progress = ExtResource("3_a323w")