[gd_scene load_steps=12 format=3 uid="uid://b7s8i67yqvwbw"] [ext_resource type="Texture2D" uid="uid://blnfsojw4ukq4" path="res://Assets/Textures/grass.png" id="1_nc7wu"] [ext_resource type="Texture2D" uid="uid://dgwsvkmnesjjm" path="res://Assets/Textures/stone.png" id="2_udt8k"] [ext_resource type="Texture2D" uid="uid://cnvndwp3q7rke" path="res://Assets/Textures/dirt.png" id="3_1edgw"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ulcfh"] albedo_texture = ExtResource("1_nc7wu") texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_yxhjj"] material = SubResource("StandardMaterial3D_ulcfh") orientation = 1 [sub_resource type="BoxShape3D" id="BoxShape3D_mtfk2"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jnpkd"] albedo_texture = ExtResource("2_udt8k") texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_twahx"] material = SubResource("StandardMaterial3D_jnpkd") orientation = 1 [sub_resource type="BoxShape3D" id="BoxShape3D_d3j6k"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3y4s"] albedo_texture = ExtResource("3_1edgw") texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_u8bp3"] material = SubResource("StandardMaterial3D_e3y4s") size = Vector2(2, 2) center_offset = Vector3(0, -1, 1) [node name="Library" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0) mesh = SubResource("QuadMesh_yxhjj") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("BoxShape3D_mtfk2") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0) mesh = SubResource("QuadMesh_twahx") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D2/StaticBody3D"] shape = SubResource("BoxShape3D_d3j6k") [node name="MeshInstance3D3" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0) mesh = SubResource("QuadMesh_u8bp3")