[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dylmoyx1tasat"] [ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://jitter.gdshader" id="1_4cwdh"] [ext_resource type="Texture2D" uid="uid://d01y8kogfuayr" path="res://crystal_enemy.png" id="2_l5awy"] [resource] render_priority = 0 shader = ExtResource("1_4cwdh") shader_parameter/affine_mapping = true shader_parameter/albedo = ExtResource("2_l5awy") shader_parameter/alpha_scissor = 0.5 shader_parameter/jitter = 0.25 shader_parameter/resolution = Vector2i(320, 240)