[gd_scene load_steps=5 format=3 uid="uid://b7nargdyg28fj"] [ext_resource type="Script" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"] [sub_resource type="Animation" id="Animation_5krlx"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite3D:texture:region") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(0, 0, 64, 64)] } [sub_resource type="Animation" id="Animation_0rgpe"] resource_name = "shoot" length = 0.15 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite3D:texture:region") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(0, 0), "update": 0, "values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_fs82p"] _data = { "RESET": SubResource("Animation_5krlx"), "shoot": SubResource("Animation_0rgpe") } [node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")] script = ExtResource("1_yo2gh") animator = NodePath("AnimationPlayer") audio_player = NodePath("AudioStreamPlayer3D") recharge_timer = NodePath("Timer") [node name="Sprite3D" type="Sprite3D" parent="."] layers = 2 billboard = 1 texture_filter = 0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_fs82p") } [node name="Timer" type="Timer" parent="."] wait_time = 3.0 one_shot = true [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] bus = &"SFX" [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]