class_name SinglePlayerLobby extends Control @export var scoreboard: Scoreboard @export var loadout_editor: HeroSelector @export var chatbox: Chatbox var connected_players_profiles: Dictionary = {} var enet_peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new() func _ready() -> void: enet_peer.create_server(58008, 1) multiplayer.multiplayer_peer = enet_peer enet_peer.refuse_new_connections = true setup_game() func setup_game() -> void: Game.spawn_level() scoreboard.add_player(1, Data.player_profile) scoreboard.all_players_ready.connect(start_game) Game.game_restarted.connect(setup_the_ui) Game.chatbox = chatbox setup_the_ui() chatbox.username = Data.player_profile.display_name Data.player_profile.display_name_changed.connect(chatbox.change_username) loadout_editor.hero_selected.connect(Data.player_profile.set_preferred_class) connected_players_profiles[1] = Data.player_profile func start_game() -> void: Game.spawn_players(connected_players_profiles.keys(), connected_players_profiles, chatbox.opened, chatbox.closed) scoreboard.set_visible(false) loadout_editor.set_visible(false) func setup_the_ui() -> void: scoreboard.unready_all_players() scoreboard.set_visible(true) loadout_editor.set_visible(true) $ReadyButton.set_visible(true) chatbox.set_visible(true) func _on_button_mouse_entered() -> void: $AudioStreamPlayer.play()