extends Tower class_name RefridgeratorTower @export var status_stats : StatusStats @export var particlesystem : GPUParticles3D func aim(): pass func shoot(): for enemy in get_tree().get_nodes_in_group("Enemies"): if global_position.distance_to(enemy.global_position) <= stats.fire_range: var status = StatusCold.new() status.stats = status_stats enemy.status_manager.add_effect(status)