extends ExplosiveProjectile class_name HomingProjectile var target : Node3D @export var acceleration := 40.0 @export var max_speed := 14.0 func _physics_process(_delta: float) -> void: if is_instance_valid(target): direction = global_position.direction_to(target.global_position) #apply_central_force(direction * acceleration) func _integrate_forces(state: PhysicsDirectBodyState3D) -> void: state.linear_velocity += direction * acceleration * state.step state.linear_velocity = state.linear_velocity.limit_length(max_speed)