class_name BombLauncherTower extends ProjectileTower func _ready() -> void: super._ready() force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45)) func aim() -> void: super.aim() var pos: Vector2 = Vector2(global_position.x, global_position.z) var t_pos: Vector2 = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z) var x: float = pos.distance_to(t_pos) var y: float = targeted_enemy.global_position.y - yaw_model.global_position.y var v: float = force var g: float = ProjectSettings.get_setting("physics/3d/default_gravity") var v2: float = pow(v, 2) var angle: float = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x)) yaw_model.look_at(Vector3(t_pos.x, yaw_model.global_position.y, t_pos.y)) yaw_model.rotate(yaw_model.global_transform.basis.x.normalized(), angle)