class_name Affector extends Node var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn") func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void: pass func spawn_damage_indicator(damage: int, pos: Vector3) -> void: var marker: Sprite3D = damage_particle_scene.instantiate() get_tree().root.add_child(marker) marker.set_number(damage) marker.position = pos