class_name CardItem extends InteractButton signal pressed(card_item: CardItem) @export var outline_mesh: MeshInstance3D @export var card_ui: CardInHand var card: Card = null var rarity_colors: Array[Color] = [ Color8(255, 255, 255), Color8(50, 204, 36), Color8(36, 59, 204), Color8(181, 36, 204), Color8(225, 112, 30) ] func set_card(new_card: Card) -> void: card = new_card card_ui.set_card(card) card_ui.view_tower() outline_mesh.get_surface_override_material(0).albedo_color = rarity_colors[card.rarity] #print(rarity_colors[card.rarity]) func press(callback_player: Hero) -> void: pressed.emit(self) func enable_hover_effect() -> void: $Sprite3D.visible = true func disable_hover_effect() -> void: $Sprite3D.visible = false