class_name Enemy extends Resource @export var title: String = "dog" @export var target_type: Data.EnemyType @export var icon: Texture @export var death_sprite: Texture @export var sprite: AtlasTexture @export var spawn_power: int = 10 @export var health: int = 100 @export var penalty: int = 10 @export var movement_speed: float = 0.5 @export var spawn_cooldown: float = 1.0 @export_group("Spawner Card") @export_subgroup("Common") @export var common_group: int = 1 @export var common_cost: int = 1 @export_subgroup("Uncommon") @export var uncommon_group: int = 1 @export var uncommon_cost: int = 1 @export_subgroup("Rare") @export var rare_group: int = 1 @export var rare_cost: int = 1 @export_subgroup("Epic") @export var epic_group: int = 1 @export var epic_cost: int = 1 @export_subgroup("Legendary") @export var legendary_group: int = 1 @export var legendary_cost: int = 1