class_name DamageParticle extends Sprite3D @onready var label: Label = $SubViewport/Label var time_alive: float = 0.0 var movement_speed: float = 1.0 var movement_vector: Vector3 func _ready() -> void: var theta: float = deg_to_rad(40) var z: float = randf_range(cos(theta), 1) var phi: float = randf_range(0, 2 * PI) var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi)) movement_vector = vector.normalized() func set_number(num: int) -> void: label.text = str(num) func _process(delta: float) -> void: time_alive += delta position += movement_vector * movement_speed * delta if time_alive >= 1.0: queue_free()