class_name PathVisualThing extends PathFollow3D @export var speed: float = 0.5 @export var world_model: Node3D @export var minimap_model: Node3D func _process(delta: float) -> void: progress += speed * delta func set_world_visible(value: bool) -> void: world_model.set_visible(value) func set_minimap_visible(value: bool) -> void: minimap_model.set_visible(value)