class_name NoiseRandom extends Object static var noise: FastNoiseLite static func set_seed(value: int) -> void: noise = FastNoiseLite.new() noise.noise_type = FastNoiseLite.TYPE_VALUE noise.frequency = 30 noise.fractal_octaves = 2 noise.fractal_gain = 0.1 noise.seed = value static func randi_in_range(sample: float, output_start: int, output_end: int) -> int: return floori(remap(noise.get_noise_1d(sample), -1.0, 1.0, float(output_start), float(output_end + 1))) static func randf_in_range(sample: float, output_start: float, output_end: float) -> float: return remap(noise.get_noise_1d(sample), -1.0, 1.0, output_start, output_end)