[gd_scene load_steps=7 format=3 uid="uid://dp4gfr5h0tbcd"] [ext_resource type="PackedScene" uid="uid://b7nargdyg28fj" path="res://Scenes/Weapons/weapon.tscn" id="1_gfchc"] [ext_resource type="Script" path="res://Scripts/Weapons/shapecast_weapon.gd" id="2_lg6v5"] [sub_resource type="BoxShape3D" id="BoxShape3D_uk6ey"] size = Vector3(2, 2, 3) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vi555"] vertex_color_use_as_albedo = true [sub_resource type="BoxMesh" id="BoxMesh_o37rs"] material = SubResource("StandardMaterial3D_vi555") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sgbeo"] transparency = 1 cull_mode = 1 shading_mode = 0 albedo_color = Color(1, 0, 0.415686, 0.223529) [node name="ShapecastWeapon" node_paths=PackedStringArray("shapecast", "range_debug_indicator", "particles") instance=ExtResource("1_gfchc")] script = ExtResource("2_lg6v5") shapecast = NodePath("ShapeCast3D") range_debug_indicator = NodePath("CSGSphere3D") status_stats = null particles = NodePath("ShapeCast3D/GPUParticles3D") [node name="ShapeCast3D" type="ShapeCast3D" parent="." index="2"] transform = Transform3D(0.984808, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984808, 0, 0, 0) shape = SubResource("BoxShape3D_uk6ey") target_position = Vector3(0, 0, -1.5) collision_mask = 4 [node name="GPUParticles3D" type="GPUParticles3D" parent="ShapeCast3D" index="0"] amount = 36 visibility_aabb = AABB(-1.02851, -1.00566, -3.03983, 2.05703, 2.01132, 6.07966) draw_pass_1 = SubResource("BoxMesh_o37rs") [node name="CSGSphere3D" type="CSGSphere3D" parent="." index="3"] visible = false radius = 4.104 radial_segments = 16 rings = 16 material = SubResource("StandardMaterial3D_sgbeo")