[gd_scene load_steps=8 format=3 uid="uid://7f4dfphgiswr"] [ext_resource type="PackedScene" uid="uid://c8qjlgam6wuo0" path="res://Scenes/Projectiles/projectile.tscn" id="1_136w8"] [ext_resource type="Script" path="res://Scripts/Projectiles/explosive_projectile.gd" id="2_3adg2"] [sub_resource type="Gradient" id="Gradient_ia31t"] offsets = PackedFloat32Array(0, 0.3, 0.681818, 1) colors = PackedColorArray(1, 0.733333, 0, 1, 0.780392, 0.0352941, 0, 0.921569, 0, 0, 0, 0.87451, 0, 0, 0, 0.301961) [sub_resource type="GradientTexture1D" id="GradientTexture1D_iertm"] gradient = SubResource("Gradient_ia31t") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1wlqd"] spread = 180.0 initial_velocity_min = 4.0 initial_velocity_max = 4.0 gravity = Vector3(0, 0, 0) damping_min = 2.0 damping_max = 2.0 color_ramp = SubResource("GradientTexture1D_iertm") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dqr5j"] transparency = 1 vertex_color_use_as_albedo = true [sub_resource type="BoxMesh" id="BoxMesh_5qmrv"] material = SubResource("StandardMaterial3D_dqr5j") size = Vector3(0.2, 0.2, 0.2) [node name="ExplosiveProjectile" instance=ExtResource("1_136w8")] script = ExtResource("2_3adg2") explosion_range = 3.0 [node name="AudioStreamPlayer" type="AudioStreamPlayer3D" parent="." index="2"] bus = &"SFX" [node name="GPUParticles3D" type="GPUParticles3D" parent="." index="3"] emitting = false amount = 80 lifetime = 0.5 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_1wlqd") draw_pass_1 = SubResource("BoxMesh_5qmrv") [connection signal="finished" from="AudioStreamPlayer" to="." method="_on_audio_stream_player_finished"] [connection signal="finished" from="GPUParticles3D" to="." method="_on_gpu_particles_3d_finished"]