class_name HitscanTower extends Tower func shoot() -> void: super.shoot() if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive: targeted_enemy.damage(damage) if Data.preferences.display_tower_damage_indicators: spawn_damage_indicator(targeted_enemy.sprite.global_position) @rpc("reliable") func networked_shoot() -> void: super.networked_shoot()