class_name StatusApplyingTower extends HitscanTower @export var status_stats: StatusStats func shoot() -> void: super.shoot() if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive: targeted_enemy.damage(damage) targeted_enemy.status_manager.add_effect(build_status_object()) func build_status_object() -> StatusEffect: var status: StatusEffect = StatusEffect.new() status.stats = status_stats return status @rpc("reliable") func networked_shoot() -> void: super.networked_shoot()