extends PanelContainer @export var fade_out_time: float @export var style: StyleBoxFlat @export var text_style: Color @export var common_background: Color @export var uncommon_background: Color @export var rare_background: Color @export var epic_background: Color @export var legendary_background: Color var fade_time = 0.0 var fading = false func _ready() -> void: add_theme_stylebox_override("panel", style) $HBoxContainer/Label.add_theme_color_override("font_color", text_style) $HBoxContainer/Label2.add_theme_color_override("font_color", text_style) $Timer.start() func _process(delta: float) -> void: if fading: fade_time += delta style.bg_color.a = lerp(200.0 / 255.0, 0.0, fade_time / fade_out_time) text_style.a = lerp(220.0 / 255.0, 0.0, fade_time / fade_out_time) $HBoxContainer/Label.add_theme_color_override("font_color", text_style) $HBoxContainer/Label2.add_theme_color_override("font_color", text_style) if fade_time >= fade_out_time: queue_free() func set_card(card: Card) -> void: $HBoxContainer/Label.text = card.display_name match(card.rarity): Data.Rarity.COMMON: style.bg_color = common_background Data.Rarity.UNCOMMON: style.bg_color = uncommon_background Data.Rarity.RARE: style.bg_color = rare_background Data.Rarity.EPIC: style.bg_color = epic_background Data.Rarity.LEGENDARY: style.bg_color = legendary_background func _on_timer_timeout() -> void: fading = true