[gd_scene load_steps=4 format=3 uid="uid://ryhc48vl36fc"] [ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower.gd" id="1_tmpm5"] [ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="2_opda8"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt54a"] transparency = 1 cull_mode = 2 shading_mode = 0 albedo_color = Color(0.686275, 0, 0, 0.278431) [node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")] script = ExtResource("1_tmpm5") stats = ExtResource("2_opda8") model = NodePath("Model") range_sphere = NodePath("Model/CSGSphere3D") minimap_range_sphere = NodePath("Model/CSGSphere3D2") [node name="Model" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) [node name="CSGBox3D" type="CSGBox3D" parent="Model"] [node name="CSGBox3D3" type="CSGBox3D" parent="Model"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.776406) size = Vector3(0.481654, 0.427749, 1.38438) [node name="CSGSphere3D" type="CSGSphere3D" parent="Model"] visible = false radius = 7.5 material = SubResource("StandardMaterial3D_mt54a") [node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"] visible = false layers = 4 radius = 7.5 material = SubResource("StandardMaterial3D_mt54a")