extends EnemyController class_name Dummy func _on_health_health_depleted() -> void: $Dog/Health.max_health = stats.health $Dog/Health.current_health = stats.health $Dog/SubViewport/ProgressBar.max_value = stats.health $Dog/SubViewport/ProgressBar.value = stats.health func _physics_process(delta: float) -> void: progress += movement_speed * delta if progress_ratio >= 1: progress_ratio = 0