[gd_scene load_steps=10 format=3 uid="uid://byglhh0etuy6"] [ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/reactortower.gd" id="1_rb733"] [ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="2_vyodb"] [ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_a6b2i"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_imgrm"] transparency = 1 cull_mode = 2 shading_mode = 0 albedo_color = Color(0.686275, 0, 0, 0.278431) [sub_resource type="Gradient" id="Gradient_kkqms"] colors = PackedColorArray(0.376471, 0.976471, 0, 0.435294, 0.127613, 0.391512, 0, 0.870588) [sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"] gradient = SubResource("Gradient_kkqms") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"] emission_shape = 6 emission_ring_axis = Vector3(0, 1, 0) emission_ring_height = 0.5 emission_ring_radius = 20.0 emission_ring_inner_radius = 0.0 gravity = Vector3(0, 1, 0) color_ramp = SubResource("GradientTexture1D_4cwgw") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"] transparency = 1 vertex_color_use_as_albedo = true [sub_resource type="BoxMesh" id="BoxMesh_q83y7"] material = SubResource("StandardMaterial3D_ycjd1") size = Vector3(0.3, 0.3, 0.3) [node name="Node3D" type="Node3D" node_paths=PackedStringArray("particlesystem", "model", "range_sphere", "minimap_range_sphere")] script = ExtResource("1_rb733") status_stats = ExtResource("2_vyodb") particlesystem = NodePath("Model/GPUParticles3D") stats = ExtResource("3_a6b2i") model = NodePath("Model") range_sphere = NodePath("Model/CSGSphere3D") minimap_range_sphere = NodePath("Model/CSGSphere3D2") [node name="Model" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) [node name="CSGBox3D" type="CSGBox3D" parent="Model"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0) size = Vector3(1, 1.25244, 1) [node name="CSGBox3D2" type="CSGBox3D" parent="Model"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.426601, 0) size = Vector3(0.661144, 1.25244, 0.721315) [node name="CSGSphere3D" type="CSGSphere3D" parent="Model"] visible = false radius = 7.5 material = SubResource("StandardMaterial3D_imgrm") [node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"] visible = false layers = 4 radius = 7.5 material = SubResource("StandardMaterial3D_imgrm") [node name="GPUParticles3D" type="GPUParticles3D" parent="Model"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0) amount = 12 visibility_aabb = AABB(-110.773, -4, -105.31, 221.547, 8, 210.62) process_material = SubResource("ParticleProcessMaterial_2nhns") draw_pass_1 = SubResource("BoxMesh_q83y7")