[gd_scene load_steps=14 format=3 uid="uid://b1457hrmd4xm7"] [ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_edx8q"] [ext_resource type="Script" path="res://PCs/Universal/ClassCards/Refridgerator/refridgeratorweapon.gd" id="2_uadfd"] [ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="3_saiop"] [ext_resource type="Resource" uid="uid://cpyrdja71sboe" path="res://Resources/WeaponStats/refridgerator.tres" id="4_f60ka"] [sub_resource type="Animation" id="Animation_n8b32"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture:region") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(0, 0, 64, 64)] } [sub_resource type="Animation" id="Animation_g0h8q"] resource_name = "shoot" length = 0.15 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture:region") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(0, 0), "update": 0, "values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"] _data = { "RESET": SubResource("Animation_n8b32"), "shoot": SubResource("Animation_g0h8q") } [sub_resource type="BoxShape3D" id="BoxShape3D_q7gll"] size = Vector3(3, 3, 4) [sub_resource type="Gradient" id="Gradient_kkqms"] offsets = PackedFloat32Array(0, 0.512195, 1) colors = PackedColorArray(1, 1, 1, 1, 0.189479, 0.632903, 0.66198, 0.818269, 0.12549, 0.603922, 0.635294, 0.803922) [sub_resource type="GradientTexture1D" id="GradientTexture1D_gpquw"] gradient = SubResource("Gradient_kkqms") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cp5dw"] direction = Vector3(0, 1, 0) spread = 20.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 5.0 initial_velocity_max = 5.0 damping_min = 1.9 damping_max = 1.9 color_ramp = SubResource("GradientTexture1D_gpquw") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2yd7w"] transparency = 1 vertex_color_use_as_albedo = true [sub_resource type="BoxMesh" id="BoxMesh_ggcx2"] material = SubResource("StandardMaterial3D_2yd7w") size = Vector3(0.3, 0.3, 0.3) [node name="Weapon" type="Sprite3D" node_paths=PackedStringArray("shapecast", "particlesystem")] layers = 2 billboard = 1 texture_filter = 0 texture = ExtResource("1_edx8q") script = ExtResource("2_uadfd") shapecast = NodePath("ShapeCast3D") particlesystem = NodePath("GPUParticles3D") status_stats = ExtResource("3_saiop") stats = ExtResource("4_f60ka") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_ntl6p") } [node name="ShapeCast3D" type="ShapeCast3D" parent="."] transform = Transform3D(0.975695, 0, 0.219131, 0, 1, 0, -0.219131, 0, 0.975695, 0, 0, 0) shape = SubResource("BoxShape3D_q7gll") target_position = Vector3(0, 0, -2) collision_mask = 4 [node name="GPUParticles3D" type="GPUParticles3D" parent="."] transform = Transform3D(0.975695, -0.219131, -9.57852e-09, 0, -4.37114e-08, 1, -0.219131, -0.975695, -4.2649e-08, 0, 0, 0) amount = 32 visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991) process_material = SubResource("ParticleProcessMaterial_cp5dw") draw_pass_1 = SubResource("BoxMesh_ggcx2")