extends Node var characters : Array[HeroClass] var cards : Array[Card] var enemies : Array[Enemy] var keymaps : Array[PlayerKeymap] var graphics : PlayerGraphicsSettings var preferences : PlayerPreferences var player_profile : PlayerProfile var player_keymap : PlayerKeymap var wall_cost := 1 var printer_cost := 15 enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3} enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2} enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4} var rarity_weights = { "COMMON" = 50, "UNCOMMON" = 30, "RARE" = 10, "EPIC" = 4, "LEGENDARY" = 1 } func _ready() -> void: graphics = PlayerGraphicsSettings.load_profile_from_disk() graphics.apply_graphical_settings(get_viewport()) player_profile = PlayerProfile.load_profile_from_disk() preferences = PlayerPreferences.load_profile_from_disk() player_keymap = PlayerKeymap.load_profile_from_disk() player_keymap.apply() characters.append(preload("res://PCs/Red/red.tres")) characters.append(preload("res://PCs/Green/green.tres")) characters.append(preload("res://PCs/Blue/blue.tres")) #Common cards.append(preload("res://PCs/Universal/ClassCards/Assault/card_assault.tres")) cards.append(preload("res://PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres")) cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres")) cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres")) #Uncommon cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres")) cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres")) cards.append(preload("res://PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres")) cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres")) #Rare cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres")) #Epic cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres")) cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres")) #Legendary cards.append(preload("res://PCs/Universal/ClassCards/Reactor/card_reactor.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_fast.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_heavy.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_boss.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy2.tres")) keymaps.append(preload("res://Resources/Keymaps/qwerty.tres")) keymaps.append(preload("res://Resources/Keymaps/azerty.tres")) keymaps.append(preload("res://Resources/Keymaps/dvorak.tres")) keymaps.append(preload("res://Resources/Keymaps/colemak.tres")) keymaps.append(preload("res://Resources/Keymaps/workman.tres"))