extends VBoxContainer class_name KeybindsOptionsMenu var keybind_popup = load("res://Scenes/UI/keybind_popup.tscn") var keybind_boxes = [] var keybind_buttons = {} var key_event var selected_button var selected_button_button var listening_for_key := false func _ready() -> void: for index in Data.keymaps.size(): var map = Data.keymaps[index] var button = Button.new() button.text = map.title button.pressed.connect(set_keymap.bind(index)) $HBoxContainer.add_child(button) load_keybind_labels() func set_keymap(keymap_index): Data.player_keymap = Data.keymaps[keymap_index] Data.player_keymap.apply() load_keybind_labels() func load_keybind_labels(): for box in keybind_boxes: box.queue_free() keybind_boxes.clear() for action in InputMap.get_actions(): if !action.begins_with("ui_"): var box = HBoxContainer.new() var alabel = Label.new() var elabel = Button.new() alabel.text = action if InputMap.action_get_events(action).size() > 0: elabel.text = InputMap.action_get_events(action)[0].as_text() elabel.size_flags_horizontal += Control.SIZE_EXPAND alabel.size_flags_horizontal += Control.SIZE_EXPAND alabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER alabel.size_flags_stretch_ratio = 2.0 #elabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT box.add_child(alabel) box.add_child(elabel) elabel.pressed.connect(_on_keybind_button_pressed.bind(elabel)) keybind_buttons[elabel] = action $ScrollContainer/VBoxContainer.add_child(box) keybind_boxes.append(box) func _on_keybind_button_pressed(value: Button) -> void: selected_button = keybind_buttons[value] selected_button_button = value var popup = keybind_popup.instantiate() popup.event_detected.connect(change_key) Game.UILayer.add_child(popup) func change_key(event: InputEvent): Data.player_keymap.replace_action_event(selected_button, event) selected_button_button.text = event.as_text()